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Full Version: Gemtown Leveling Guide
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Third

1.
level Orefield to lvl 50. Similar to the Assembly, it caps the level limit for all your other gemtown builds and increase basic production. This building has the longest CD ever.

2. level Camp to lvl 50. Every 5 level give 1 extra gatherer. level 50 should give 10 extra gatherers thus doubling your ore production.

3. level Orefield to 140 (or max for players under lvl 140) to unlock Workshop. Workshop reduce the ore consumption of all other gemtown buildings.

4. Once you unlock the Workshop, level it to 100 and stop. You may choose to level it more, but the benefit margin decreases rapidly as the ore req increase more and more but the % saving on you gain is the same for each extra level.

5. After you are happy with the Workshop level, max Camp

6. Level the Mine I, II and III as they become available, they provide same bonus, so level the one with cheapest upgrading cost first.

7. Storehouse: You don't need to be concerned about this building. The 1000 gem initial storage space is plentiful already. Upgrade as needed.

8. Garrisson: The more often you get pilleged, the more worth while this building becomes, it lets you save a little extra with each upgrade.

9. Foundary: Only good for high vips with 8+ building space, AND don't mind spending a little extra to build things faster. To enjoy the full benefit, level it asap to save building time on the Orefield as that one takes the longest time.

10. Refinery, Institute, Smelter, Guardroom are all good buildings. Should be upgraded to 100+ after leveling the Mines.

11. Jade Pavillion is a building that's more profitable for super-vips(as in those who buy and cut red/purple jade on a daily basis) than low/non-vips. Max lvl 100 for the ordinary people.

Side Note: The gemtown is a a long-term investment, normally takes around few months to get full
return on your investment. Many (almost all other than Orefield) are not necessary to be maxed. Leveling some of the buildings to max (160 in our current version) will almost indefinitely extend the return period on your ore investment.
here is the formula:

output per worker = (orefield - 1)*11.52 + (mine1 + mine2 + mine3)*5.76 + 69

so total daily output = [(orefield - 1)*11.52 + (mine1 + mine2 + mine3)*5.76 + 69] * (camp/5 + 10)

so if you want to think about it in terms of efficiency, you will be getting 0.005 gems per level of mine per worker. On daily terms, at lvl 160 with 42 workers you are getting an extra 0.21 gems per day per level of mine. Use that as your barometer to decide leveling strategy
I make that 188 gems a day at 160 with full mines and camp.

Tack in 5 gem mines a day (miss 6th from 8 hours sleep) is another 75 gems or so. Then toss in 2 more boxes a day on sides (say 4-5 runs from using banquet) = 300 gems a day we never had!

Normally pre-160 i would make 150 gems a day on average, we must be expecting closer to 450 once the town is levelled up.

Bloody marvellous! (Hard to see it currently as orefield is 98 and eating gems alot, presumably other buildings will take alot less and workshop still to come)