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Armory Guide - Printable Version

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Armory Guide - Pluton - 10-09-2011

Armory Building
[Image: 28vucet.jpg]


The Armory building is unlocked at level 101 Assembly and you can use gems (dropped in campaign battles from Tartarus+) to add additional attributes to red or purple gear. (Required to upgrade Armory to lv 101 to use)

Effect of Armory/Enchanting

Armory give stats (valor/spirit/element) to the hero equipping the enchanted item.
You can only enchant red and purple equipment!

Ex:
[Image: 13095783895840650.jpg] [Image: 6536151.jpg]

Just like you get more stats when you wash your heroes. The hero equipping above item would have 30/40 more spirit.

Ex: (not equipping the above equipments)
[Image: 10d5elj.png]



You can only enchant at 90% Psyche Gauge or higher, or use 3 Gold per enchant. (Nov 18 update removed enchant with gold)
Enchant cool-down (5min each) is combined with enhance cool-down. Cool down goes red at 20+min.

Success rate is low and does NOT depend on Psyche Gauge.

Here are the attributes you can get from Armory:
[Image: w06olh.png]


New Echantment yields:
Some= -2 to +3
Plenty= -1 to +4
Bountiful= 0 to +5


Cost of Enchant:

Red equipment start at 5,17,30 gems respectively at +0 attribute
Gems cost goes up as the current attribute increases.
Purple Equipment cost twice as much as red equipments.



Guide: Ways to Enchant - Third
Enchanting Facts and Tips - Orochi


More Information on Armory:
http://forum.clapalong.com/showthread.php?2738-Some-information-on-the-Armory-and-Enchanting


Zeus post on Armory Update:
http://forum.clapalong.com/showthread.php?2501-Armory-and-Enchantment-System