Armory Guide - Printable Version +- Ultimate Batheo Athanaton Forum (http://sols9.com/batheo/Forum) +-- Forum: Batheo, Athanaton (http://sols9.com/batheo/Forum/Forum-Batheo-Athanaton) +--- Forum: Guides & Walkthrough (http://sols9.com/batheo/Forum/Forum-Guides-Walkthrough) +--- Thread: Armory Guide (/Thread-Armory-Guide) |
Armory Guide - Pluton - 10-09-2011 Armory Building The Armory building is unlocked at level 101 Assembly and you can use gems (dropped in campaign battles from Tartarus+) to add additional attributes to red or purple gear. (Required to upgrade Armory to lv 101 to use) Effect of Armory/Enchanting Armory give stats (valor/spirit/element) to the hero equipping the enchanted item. You can only enchant red and purple equipment! Ex: Just like you get more stats when you wash your heroes. The hero equipping above item would have 30/40 more spirit. Ex: (not equipping the above equipments) You can only enchant at 90% Psyche Gauge or higher, or Enchant cool-down (5min each) is combined with enhance cool-down. Cool down goes red at 20+min. Success rate is low and does NOT depend on Psyche Gauge. Here are the attributes you can get from Armory: New Echantment yields: Some= -2 to +3 Plenty= -1 to +4 Bountiful= 0 to +5 Cost of Enchant: Red equipment start at 5,17,30 gems respectively at +0 attribute Gems cost goes up as the current attribute increases. Purple Equipment cost twice as much as red equipments. Guide: Ways to Enchant - Third Enchanting Facts and Tips - Orochi More Information on Armory: http://forum.clapalong.com/showthread.php?2738-Some-information-on-the-Armory-and-Enchanting Zeus post on Armory Update: http://forum.clapalong.com/showthread.php?2501-Armory-and-Enchantment-System |