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Guide to Dungeons, Tokens, Status - Pluton - 12-28-2011 Dungeons in Version 4.0 take much less time to complete. What are "Dungeons"? Dungeons or Gardens are something you should be doing every day once they become available (near the end of Golden Apple). Their are called "campaign" by the devs. Dungeons reward transcendence and drachmas based on the time it takes to complete them. The transcendence rewarded will be the same for all participants. Drachmas are scaled by level so that higher levels get less (and therefore need to move on to the next garden which gives more base drachs and a lesser penalty for level). After faction maps, dungeons will give chests, which gives gems, drachmas, transcendence and laurels. Order (best to worst) God of War (most reward, least time taken) Divine Troops General Invincible Spartan Warrior Newbie (least reward, most time taken) How many Gardens should I run each day? The first time you run a garden for the day it will cost you 1 div (after 20:00 Server Time). Each time you run a garden, your cost for the next garden is globally increased by 1 div. You will want to run AT LEAST 3 gardens each day, possibly 4-5 if you are having trouble getting a legion group together or need a hero ready for SMW. 6-7 is rarely worth unless you need alot of trans/gems. Cool Downs: (for Version 4.0) Move: 3, 10 sec depending on terrain Attack: 20 sec Replenish: ? Cool Down goes red after attacking a NPC, after replenish or after exceeding 30 sec. Cool Down goes white at 5 sec and below. Tokens: (bonus you collect on the field, activate whenever you want) Rescue: Attack without troop loss Inspire: Increases Hit & Shield by 20% Storm: Hit and Shield +50%. Double Attack CD. Generally don't use unless against your final enemy of the dungeon. Faster: Reduce half of the Move CD. Attack CD stays the same. Sweep: Reduce half of the Attack CD Replenish: Reduce half of the Replenishment CD March: March and ignore the terrain <- Does not reduce move CD for difficult terrain! What march token really does is it allows you to cross any terrain (red places where you can't go) For Version 4.0, Sweep applies to all NPCs attacked within 1:18 from token activation. NPC inflict status NPCs can inflict status to weaken you at specific time interval. Meteorite: Lose 50%? Troops (Themis, Edjo) Thunderbolt: Stun for 15 sec, lose 50% Troops (Cronus) Coil: Stun for 30sec? (Sult, Khnum) (Kill these before they affect you) Lava: Hellfire: Cause all players to lose 50% Troops. (Skuld) Rebirth: Fountain: Heals all NPC that are alive List of Dungeons + Guides: Garden of Hesperides (4.0 Updated) Labyrinth of Thalassa (4.0 Updated) Atlas Mountain 1 [AM2] Atlas Mountain II [PB1] Pandora's Box I [PB2] Pandora's Box II Over the Styx I Over the Styx II [HD1] Hades Dungeon I [HD2] Hades' Dungeon II [CV] Cronus' Veangeance (4.0 Updated) Fimbulwinter [KoD] King of Desert Hall of the Slain Journey to Eternal Life RE: Guide to Dungeons - Regina - 12-31-2011 so far i found the march token to be useful only in Fimbulwinter the rescue token wont help if ur hitting heros r dead so try to use it early RE: Guide to Dungeons, Tokens, Status - Pluton - 06-24-2012 Did they change the inflict status name? Lava Spray Inferno Flames Coiling Roots Soul Reshape Healing Well Fall of Meteor Call of Thunder RE: Guide to Dungeons, Tokens, Status - TheJackal - 08-14-2012 Guide to JEL - Journey to Eternail Life in Lost Temple Have not seen any "guide" yet - here is what I have discovered as a workable method for GoW in JEL. Going up any stair is a lot of time - avoid whenever possible. Player #2 should be the stronger player for best result. Player #1 takes NPC (Nephthys?) immediately next to them, then March token, activate March, then through wall for the two NPC's on the left edge (Isis and Osiris?). Finish off with NPC in the center(Seth?). Player #2 takes Faster token, activates, hits Ra, then on up to upper left corner to get NPC (Geb?) on countdown there. Pickup Sweep, and activate right before hitting Anubis. Pick up the last two NPCs. This method seems to reliably result in GoW, if you do not need to refresh troops. Variables - chests, 1 or 2. Pick 1 up on the way to the top corner normally. sometimes 2. May not be able to get a chest if on the left edge (player#2) and still get GoW. An NPC (Shu?) may block your direct route to Anubis from Geb - probably best to go through him using Sweep, vs. running around NPC and the wall to Anubis, and hope for GoW. You still have a shot at GoW even if Anubis spawns another NPC. (apologies for kinda guessing at some of the NPC names - should have taken a screen shot for reference). RE: Guide to Dungeons, Tokens, Status - Guest - 08-16-2012 Method we use for jel gow on euro s1 (not sure who figured it out, provided to me by Shimy1 eus1 and s19) 1: Defeat Nut march token defeat Isis defeat Osiris defeat Seth 2: faster token defeat Geb Sweep token defeat Shu defeat Anubis defeat Ra pos 1 can afford 1 to 2 replen depending on how seperated npc's are, pos 2 preferably no replens needed, so preferably past elf, as a bm build, or at elf if solid mage build (solid mage build that just defeated elf minutes before is wat i tested with in pos 2, hardly took a scratch) needs a fair bit of strength, but if u gotr it, super superr easy gow, a gd 10 seconds odd to spare each time Hope this helps Lyken RE: Guide to Dungeons, Tokens, Status - TheJackal - 08-19-2012 Tested suggestion of taking Ra last and works great. Plenty of time to get there if you do not over run your timer. Getting Chest along left/upper wall by player 1 seems OK - still time for GoW (YMMV if #1 refreshes) RE: Guide to Dungeons, Tokens, Status - Zalera - 08-30-2012 A visual might help. |