Fail rate goes up with the grade level.
These are from data deduced by players, they are roughly near to the real values
Success Rates:
grade 0 - grade 1, 50%
grade 1 - grade 2, 20%
grade 2 - grade 3, 13.5%
grade 3 - grade 4, 10%
Max number of fails before success(this is deduced from another feature not implemented yet, to be included in 150 version. But that around the max amount of fails u can expect before u upgrade is successful. Though there are some unlucky people who have failed more than the limit below)
grade 0 - grade 1, max fail 4 times
grade 0 - grade 2, max fail 16 times
grade 0 - grade 3, max fail 31 times
grade 0 - grade 4, max fail 49 times
by Third
---
You can beleive them or not:
"After a certain point, it is all luck."
These are from data deduced by players, they are roughly near to the real values
Success Rates:
grade 0 - grade 1, 50%
grade 1 - grade 2, 20%
grade 2 - grade 3, 13.5%
grade 3 - grade 4, 10%
Max number of fails before success(this is deduced from another feature not implemented yet, to be included in 150 version. But that around the max amount of fails u can expect before u upgrade is successful. Though there are some unlucky people who have failed more than the limit below)
grade 0 - grade 1, max fail 4 times
grade 0 - grade 2, max fail 16 times
grade 0 - grade 3, max fail 31 times
grade 0 - grade 4, max fail 49 times
by Third
---
You can beleive them or not:
"After a certain point, it is all luck."
Orochi Wrote:honestly i never believe in data like this.
if u're lucky in batheo, u can get grade 0-4 in <10 tries. if u're unlucky grade 0-2 alone could take u over 20 tries.
data for enchanting/commissioning/upgrading armaments/washing in batheo is as good as computing your chances of winning at jackpot/roulette. u go in believing u have at least a minimum % of winning, but at the end of the day u belong to the majority % who get screwed instead lol.