Critical atk and Dodge, Block - Printable Version +- Ultimate Batheo Athanaton Forum (http://sols9.com/batheo/Forum) +-- Forum: Batheo, Athanaton (http://sols9.com/batheo/Forum/Forum-Batheo-Athanaton) +--- Forum: Guides & Walkthrough (http://sols9.com/batheo/Forum/Forum-Guides-Walkthrough) +--- Thread: Critical atk and Dodge, Block (/Thread-Critical-atk-and-Dodge-Block) |
Critical atk and Dodge, Block - Pluton - 02-02-2012 Myth: Critical cannot be dodged, blocked. Truth: Dodge/Block % is calculated before Critical %. --- by Third Hi, just thought i would put this out there regarding "critical attacks being unblockable, undodgeable" For those who don't know already, this statement is not true. The game system first calculated whether block/dodge occurs, and then, if the respective attack is not blocked/dodged, calculate whether the attack is normal or critical. To put this into perspective, lets hypothesize two situations 1. Thrud(50% crit rate) vs. Heimdall(75% block rate) 2. Thrud(50% crit rate) vs Bug (0% block rate) In 1st case, Heimdal would block 75% of the attacks, then in the 25% of the attacks that are successful, 1/2 would be normal attacks and the remaining 1/2 would result in critical. Thus in actuality, Thrud would only have 12.5% of her attacks result in critical hits against Heimdall. In 2nd case, all of Thrud's attack would be successful, with 50% of all hits being critical. Same for dodge. Enjoy RE: Critical atk and Dodge, Block - Follow Henis - 02-05-2012 But how come, in SteveForge's Skuld BR, the only lightning arrow hits that got through were crits. Is that just pure coincidence? RE: Critical atk and Dodge, Block - Armor - 02-25-2012 (02-05-2012, 11:47 PM)Follow Henis Wrote: But how come, in SteveForge's Skuld BR, the only lightning arrow hits that got through were crits. Is that just pure coincidence? Yeah, just coincidence =/ There is only 1 way to parse this. Do about 40 tries on a non-dodging hero to figure out the base crit rate. Say it is 40%. Then try again vs a dodge hero and the base crit rate suddenly drops by a lot after 40 parses. From that you can conclude that dodge must be calculated before crit. 50% crit vs 50% dodge fairly you'd expect to see: Crit No Crit dodge ??? dodge ndodge crit regular damage That blank spot is where the programmer has to make a decision. For some reason they decided to give dodge an advantage. Stupid imo. It should be regular damage. The idea behing it was a huge hit, but he dodged some of it! |