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  Ultimate Batheo Athanaton Forum Batheo, Athanaton Guides & Walkthrough
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Critical atk and Dodge, Block

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Critical atk and Dodge, Block
Pluton Offline
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#1
02-02-2012, 11:38 PM (This post was last modified: 02-02-2012, 11:38 PM by Pluton.)


Myth: Critical cannot be dodged, blocked.

Truth: Dodge/Block % is calculated before Critical %.

---
by Third


Hi, just thought i would put this out there regarding "critical attacks being unblockable, undodgeable"

For those who don't know already, this statement is not true. The game system first calculated whether block/dodge occurs, and then, if the respective attack is not blocked/dodged, calculate whether the attack is normal or critical.

To put this into perspective, lets hypothesize two situations
1. Thrud(50% crit rate) vs. Heimdall(75% block rate)
2. Thrud(50% crit rate) vs Bug (0% block rate)

In 1st case, Heimdal would block 75% of the attacks, then in the 25% of the attacks that are successful, 1/2 would be normal attacks and the remaining 1/2 would result in critical. Thus in actuality, Thrud would only have 12.5% of her attacks result in critical hits against Heimdall.

In 2nd case, all of Thrud's attack would be successful, with 50% of all hits being critical.

Same for dodge.

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Follow Henis Offline
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#2
02-05-2012, 11:47 PM
But how come, in SteveForge's Skuld BR, the only lightning arrow hits that got through were crits. Is that just pure coincidence?
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Armor Offline
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#3
02-25-2012, 05:28 PM
(02-05-2012, 11:47 PM)Follow Henis Wrote: But how come, in SteveForge's Skuld BR, the only lightning arrow hits that got through were crits. Is that just pure coincidence?


Yeah, just coincidence =/

There is only 1 way to parse this. Do about 40 tries on a non-dodging hero to figure out the base crit rate. Say it is 40%. Then try again vs a dodge hero and the base crit rate suddenly drops by a lot after 40 parses. From that you can conclude that dodge must be calculated before crit.

50% crit vs 50% dodge fairly you'd expect to see:

Crit No Crit

dodge ??? dodge

ndodge crit regular damage

That blank spot is where the programmer has to make a decision. For some reason they decided to give dodge an advantage. Stupid imo. It should be regular damage. The idea behing it was a huge hit, but he dodged some of it!
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