10-09-2011, 06:09 PM
(This post was last modified: 03-18-2012, 09:56 PM by Administrator.)
Armory Building
The Armory building is unlocked at level 101 Assembly and you can use gems (dropped in campaign battles from Tartarus+) to add additional attributes to red or purple gear. (Required to upgrade Armory to lv 101 to use)
Effect of Armory/Enchanting
Armory give stats (valor/spirit/element) to the hero equipping the enchanted item.
You can only enchant red and purple equipment!
Ex:
Just like you get more stats when you wash your heroes. The hero equipping above item would have 30/40 more spirit.
Ex: (not equipping the above equipments)
You can only enchant at 90% Psyche Gauge or higher, oruse 3 Gold per enchant. (Nov 18 update removed enchant with gold)
Enchant cool-down (5min each) is combined with enhance cool-down. Cool down goes red at 20+min.
Success rate is low and does NOT depend on Psyche Gauge.
Here are the attributes you can get from Armory:
New Echantment yields:
Some= -2 to +3
Plenty= -1 to +4
Bountiful= 0 to +5
Cost of Enchant:
Red equipment start at 5,17,30 gems respectively at +0 attribute
Gems cost goes up as the current attribute increases.
Purple Equipment cost twice as much as red equipments.
Guide: Ways to Enchant - Third
Enchanting Facts and Tips - Orochi
More Information on Armory:
http://forum.clapalong.com/showthread.ph...Enchanting
Zeus post on Armory Update:
http://forum.clapalong.com/showthread.ph...ent-System
The Armory building is unlocked at level 101 Assembly and you can use gems (dropped in campaign battles from Tartarus+) to add additional attributes to red or purple gear. (Required to upgrade Armory to lv 101 to use)
Effect of Armory/Enchanting
Armory give stats (valor/spirit/element) to the hero equipping the enchanted item.
You can only enchant red and purple equipment!
Ex:
Just like you get more stats when you wash your heroes. The hero equipping above item would have 30/40 more spirit.
Ex: (not equipping the above equipments)
You can only enchant at 90% Psyche Gauge or higher, or
Enchant cool-down (5min each) is combined with enhance cool-down. Cool down goes red at 20+min.
Success rate is low and does NOT depend on Psyche Gauge.
Here are the attributes you can get from Armory:
New Echantment yields:
Some= -2 to +3
Plenty= -1 to +4
Bountiful= 0 to +5
Cost of Enchant:
Red equipment start at 5,17,30 gems respectively at +0 attribute
Gems cost goes up as the current attribute increases.
Purple Equipment cost twice as much as red equipments.
Guide: Ways to Enchant - Third
Enchanting Facts and Tips - Orochi
More Information on Armory:
http://forum.clapalong.com/showthread.ph...Enchanting
Zeus post on Armory Update:
http://forum.clapalong.com/showthread.ph...ent-System