04-06-2012, 02:00 PM
(This post was last modified: 04-12-2012, 11:27 PM by Administrator.)
Batheo Updated on Apr 12th 15:00:00 on S1.
The remaining servers (S3-S48) will follow suit very soon.
New World
At least VIP3 gamers at Lv 101 or above can relocate to New World freely.
○ VIP2 or below gamers can apply for relocation to New World and wait for the approval by gamers of the same faction in New World.
○ VIP3 gamers can also invite VIP2 or below gamers of the same faction to enter New World.
○ VIP3 and VIP4 gamers can only approve or invite 1 gamer; VIP5, VIP6 and VIP7 gamers can approve or invite 2 gamers; VIP8, VIP9 and VIP10 gamers can approve or invite 3 gamers.
Fortification
Fortification is the new added feature for each gamer, which serve as the HP.
The initial upper limit of Fortification is 100 for every gamer. Gamers can spend Gold increasing the upper limit.
○ Fortification will reduce in gamers' battling. The winner will lose fewer and the loser will lose more Fortification. If the battle is in Complete Victory, the winner will not lose Fortification.
○ When Fortification decreases to 0, the gamer will be sent back to his Capital and he cannot relocate to other areas until Fortification restores to 100. Hit of gamers + 1 in Autumn;
Deity
A new token used to launch attack against gamers in New World.
○ Battles between gamers only consume Deities. Deity and Divinity share the same battle CD.
○ Deity can be used to exchange for Fortification, but gamers can only exchange in the Capital of their faction.
○ Gamers can consume Deity to reduce relocation CD to 0 anywhere.
○ Deity will increase by 1 per half hour when gamers are online. If gamers log out the game, Deity will increase by 1 per hour.
Deity Exchange:
Fortification: 1 Deity = 20 Fortification
Relocation CD: 1 Deity = Removing 60 Minutes
Area Defense in New World
Gamers' cities will be automatically relocated to the Capital of their faction only. Gamers are only allowed to relocate to the adjacent areas in horizontal or vertical line of their faction or the allied faction. The relocation CD is 20 hours.
○ Gamers are also allowed to attack enemies in adjacent areas in horizontal or vertical line. When the last enemy in an area is defeated, the winning gamer will automatically relocate to this area, and the area will belong to the winning gamer's faction.
Every time we are unfortunately defeated and sent back to Capital, we will randomly get a set of personal tokens.
Traits of Areas
Areas are divided into four types in New World. They are Attackish, Defensish, Transferish and Neutralish, each with its own Trait:
○ Attackish: Hit of gamers in this type of cities increases by 1.
○ Defensish: Shield of gamers in this type of cities increases by 1.
○ Transferish: Relocation CD is 10 hours.
○ Neutralish: Gamers of all factions can enter but this type of cities will not belong to any faction.
Every time the faction changes its Basileus, the Trait of cities will randomly refresh.
Faction Policy
In New World, besides promoting gamers to Hierarchy rank and getting Hit and Shield bonuses, Basileus can also make Faction Policy.
In the Policy panel in Assembly, Basileus can place two faction tokens, Attack and Defend, in areas of his faction to improve Hit and Shield of gamers from his faction. Tokens of Attack and Defend cannot be placed in the same area for the latter token placed will replace the former one.
Massive Assault
○ Only Basileus of a faction can designate an area of the opponent faction and issue a Massive Assault. After that, the faction will get the assault quest and the opponent faction will get the defense quest.
○ Basileus can only issue the assault target during 00:00-23:00 for the next day once per day. Once the assault is issued, it cannot be canceled except by the system.
○ Neutralish areas, areas that do not belong to any faction and areas of the allied faction cannot be selected as the assault target.
○ After the assault is issued, if the assault is not "in progress" and during this time the belonging of the target area changes, then system will automatically cancel the assault. Basileus can issue another assault if the issuing period is not over.
○ If the assault goes "in progress" (09:00-22:00) and during this time the belonging of the target area changes, different cases will result in different solutions:
1. Target area changes to Neutralish area. The assault will not be canceled, but after the assault is over, the attacking side will be judged as the loser and the defensive side the winner.
2. Except the above case, the attacking side will win if they successfully occupy the target area within the designated time; if not, they will lose. If the belonging of the defense area does not change within the designated time, the defensive side will win; otherwise, they will lose.
3. If the faction occupies the target area in advance, the assault will be canceled and both the attacking and defensive sides will lose.
○ Finishing the attack quest and defense quest will gain 3 Coffers. Coffers will be delivered at 22:00 next day.
○ Coffers can be accumulated and will not be reset. Gamers can sign in game every day and get the Coffers.
Note that Coffers gained from Massive Assault will be delivered at the next Coffer delivery.
In addition, rule of alliance in New World is similar to that in Old World, but the number of areas will be that in New World.
Alliance lasts at least 24 hours. The two allied factions will then separate after meeting the requirements in 24 hours later.
Personal Token
Every time gamers are defeated and sent back to the Capital, they will get a set of Personal Token. There are four types of personal tokens as follows:
○ Construct: Can be used even outside the Capital for Fortification recovery.
○ Move: Used to reduce relocation cooldown in percentage.
○ Inspire: Increases gamers' Hit and Shield for 24 hours.
○ Destroy: Reduce Fortification of gamers in the adjacent areas, invalid to gamers that are 21 levels higher than you.
Personal tokens can only be applied to battles among gamers. Every token has three levels. The higher the level, the better effect of the token.
Gamers can only get personal tokens twice per day.
Coffer
In New World, gamers will get Coffers at 22:00 per day. The amount of Coffers gained depends on the gamer's Hierarchy, the number of areas in the faction and the amount of Gold purchased in the server.
Open the Coffer to gain Drachmas, Laurels, Prestige, Divinity, Deity, Transcendence and Gems.
Attacking gamers of the opponent factions will get Coffers at odds.
○ Attacking high-level gamers can increase the odds to get Coffers; attacking low-level gamers may get punishment.
○ Defeating gamers can also increase the odds to get Coffers, but losing the battle will be punished.
Finishing quests in Massive Assault can also get Coffers.
Alliance in New World
Similar to rules in Old World, if a faction owns too many areas, or a faction owns too few areas, alliance will be activated.
○ The alliance lasts at least 24 hours once two factions are allied.
Gamers can enter and attack enemies in the areas of the allied faction, but if they do not leave these areas when the two factions are unallied, they will be sent back to the Capital of their faction.
Four Seasons in New World
The effect of four seasons in New World are different from that in Old World:
○ Spring: Buy Crops to get extra 20% of the amount.
○ Summer: Levy quota increases by 3.
○ Autumn: Hit of all gamers increases by 1.
○ Winter: Shield of all gamers increases by 1.
150 Version Update Notes - Third
150 New World Detailed Notes - Third
The remaining servers (S3-S48) will follow suit very soon.
SML1013 Wrote:- alot of this "Guides for Batheo's Lv 150 Version" by Zeus is old information. Clapalong is a chinese company, their guids are translated, that evidently was an oversight.Instead of reading outdated info about existing features, here's the new stuff:
New World
At least VIP3 gamers at Lv 101 or above can relocate to New World freely.
○ VIP2 or below gamers can apply for relocation to New World and wait for the approval by gamers of the same faction in New World.
○ VIP3 gamers can also invite VIP2 or below gamers of the same faction to enter New World.
○ VIP3 and VIP4 gamers can only approve or invite 1 gamer; VIP5, VIP6 and VIP7 gamers can approve or invite 2 gamers; VIP8, VIP9 and VIP10 gamers can approve or invite 3 gamers.
Fortification
Fortification is the new added feature for each gamer, which serve as the HP.
The initial upper limit of Fortification is 100 for every gamer. Gamers can spend Gold increasing the upper limit.
○ Fortification will reduce in gamers' battling. The winner will lose fewer and the loser will lose more Fortification. If the battle is in Complete Victory, the winner will not lose Fortification.
○ When Fortification decreases to 0, the gamer will be sent back to his Capital and he cannot relocate to other areas until Fortification restores to 100. Hit of gamers + 1 in Autumn;
Deity
A new token used to launch attack against gamers in New World.
○ Battles between gamers only consume Deities. Deity and Divinity share the same battle CD.
○ Deity can be used to exchange for Fortification, but gamers can only exchange in the Capital of their faction.
○ Gamers can consume Deity to reduce relocation CD to 0 anywhere.
○ Deity will increase by 1 per half hour when gamers are online. If gamers log out the game, Deity will increase by 1 per hour.
Deity Exchange:
Fortification: 1 Deity = 20 Fortification
Relocation CD: 1 Deity = Removing 60 Minutes
Area Defense in New World
Gamers' cities will be automatically relocated to the Capital of their faction only. Gamers are only allowed to relocate to the adjacent areas in horizontal or vertical line of their faction or the allied faction. The relocation CD is 20 hours.
○ Gamers are also allowed to attack enemies in adjacent areas in horizontal or vertical line. When the last enemy in an area is defeated, the winning gamer will automatically relocate to this area, and the area will belong to the winning gamer's faction.
Every time we are unfortunately defeated and sent back to Capital, we will randomly get a set of personal tokens.
Traits of Areas
Areas are divided into four types in New World. They are Attackish, Defensish, Transferish and Neutralish, each with its own Trait:
○ Attackish: Hit of gamers in this type of cities increases by 1.
○ Defensish: Shield of gamers in this type of cities increases by 1.
○ Transferish: Relocation CD is 10 hours.
○ Neutralish: Gamers of all factions can enter but this type of cities will not belong to any faction.
Every time the faction changes its Basileus, the Trait of cities will randomly refresh.
Faction Policy
In New World, besides promoting gamers to Hierarchy rank and getting Hit and Shield bonuses, Basileus can also make Faction Policy.
In the Policy panel in Assembly, Basileus can place two faction tokens, Attack and Defend, in areas of his faction to improve Hit and Shield of gamers from his faction. Tokens of Attack and Defend cannot be placed in the same area for the latter token placed will replace the former one.
Massive Assault
○ Only Basileus of a faction can designate an area of the opponent faction and issue a Massive Assault. After that, the faction will get the assault quest and the opponent faction will get the defense quest.
○ Basileus can only issue the assault target during 00:00-23:00 for the next day once per day. Once the assault is issued, it cannot be canceled except by the system.
○ Neutralish areas, areas that do not belong to any faction and areas of the allied faction cannot be selected as the assault target.
○ After the assault is issued, if the assault is not "in progress" and during this time the belonging of the target area changes, then system will automatically cancel the assault. Basileus can issue another assault if the issuing period is not over.
○ If the assault goes "in progress" (09:00-22:00) and during this time the belonging of the target area changes, different cases will result in different solutions:
1. Target area changes to Neutralish area. The assault will not be canceled, but after the assault is over, the attacking side will be judged as the loser and the defensive side the winner.
2. Except the above case, the attacking side will win if they successfully occupy the target area within the designated time; if not, they will lose. If the belonging of the defense area does not change within the designated time, the defensive side will win; otherwise, they will lose.
3. If the faction occupies the target area in advance, the assault will be canceled and both the attacking and defensive sides will lose.
○ Finishing the attack quest and defense quest will gain 3 Coffers. Coffers will be delivered at 22:00 next day.
○ Coffers can be accumulated and will not be reset. Gamers can sign in game every day and get the Coffers.
Note that Coffers gained from Massive Assault will be delivered at the next Coffer delivery.
In addition, rule of alliance in New World is similar to that in Old World, but the number of areas will be that in New World.
Alliance lasts at least 24 hours. The two allied factions will then separate after meeting the requirements in 24 hours later.
Personal Token
Every time gamers are defeated and sent back to the Capital, they will get a set of Personal Token. There are four types of personal tokens as follows:
○ Construct: Can be used even outside the Capital for Fortification recovery.
○ Move: Used to reduce relocation cooldown in percentage.
○ Inspire: Increases gamers' Hit and Shield for 24 hours.
○ Destroy: Reduce Fortification of gamers in the adjacent areas, invalid to gamers that are 21 levels higher than you.
Personal tokens can only be applied to battles among gamers. Every token has three levels. The higher the level, the better effect of the token.
Gamers can only get personal tokens twice per day.
Coffer
In New World, gamers will get Coffers at 22:00 per day. The amount of Coffers gained depends on the gamer's Hierarchy, the number of areas in the faction and the amount of Gold purchased in the server.
Open the Coffer to gain Drachmas, Laurels, Prestige, Divinity, Deity, Transcendence and Gems.
Attacking gamers of the opponent factions will get Coffers at odds.
○ Attacking high-level gamers can increase the odds to get Coffers; attacking low-level gamers may get punishment.
○ Defeating gamers can also increase the odds to get Coffers, but losing the battle will be punished.
Finishing quests in Massive Assault can also get Coffers.
Alliance in New World
Similar to rules in Old World, if a faction owns too many areas, or a faction owns too few areas, alliance will be activated.
○ The alliance lasts at least 24 hours once two factions are allied.
Gamers can enter and attack enemies in the areas of the allied faction, but if they do not leave these areas when the two factions are unallied, they will be sent back to the Capital of their faction.
Four Seasons in New World
The effect of four seasons in New World are different from that in Old World:
○ Spring: Buy Crops to get extra 20% of the amount.
○ Summer: Levy quota increases by 3.
○ Autumn: Hit of all gamers increases by 1.
○ Winter: Shield of all gamers increases by 1.
Quote:You now get extra laurels for your "win streak" during the legion battles. You need 2 wins to get the extra laurels and get more for 3 or 4 wins. It can add up quickly. For example, in EGL, where I'm getting 2400 laurels, it was an extra 500+ for having 3 wins. It gives an incentive for people to host legions now and fightNew features in the 150 Update
150 Version Update Notes - Third
150 New World Detailed Notes - Third
Quote: Guild Wars 2 pregame out 4-10. Diablo 3 out 4-15.