07-20-2012, 11:56 PM
ok here is a vague introduction to diamonds in the rough:
It is the actual "refinery" part provided in this update (since, as I mentioned above, any mined ores are directly converted gems and its a continuous system).
Stones can be found by workers ranging from white to purple (this is the part I am not clear on, the mechanism or probability of finding various colors). Depending on the level of your refine studio, you will have a shown success rate for cutting the stones. The costs of cutting are as follows:
white: 60k drachs
blue: 120k drachs
green: 100g
yellow: 160g
red: 240g
purple: 360g
those are the costs of cutting 1 stone. Each stone has a minimum and maximum possible return for successful cutting. But as with enhancing, a shown success rate of 92% will not truly be 92%. I assume 99.9999% of players will only be cutting white and blue so returns are:
white: 13 gems min, 32 gems max (estimated average 15 gems)
blue: 19 gems min, 68 gems max (estimated average 22 gems)
Average return closer to lower end due to fail rate.
For all the collected green, yellow, etc. stones, there is an auction system in which the stones can be sold to other players. This is a broken system that heavily favors high-level spenders in chinese version, but won't have impact on Batheo since there no high-level spenders in the game.
It is the actual "refinery" part provided in this update (since, as I mentioned above, any mined ores are directly converted gems and its a continuous system).
Stones can be found by workers ranging from white to purple (this is the part I am not clear on, the mechanism or probability of finding various colors). Depending on the level of your refine studio, you will have a shown success rate for cutting the stones. The costs of cutting are as follows:
white: 60k drachs
blue: 120k drachs
green: 100g
yellow: 160g
red: 240g
purple: 360g
those are the costs of cutting 1 stone. Each stone has a minimum and maximum possible return for successful cutting. But as with enhancing, a shown success rate of 92% will not truly be 92%. I assume 99.9999% of players will only be cutting white and blue so returns are:
white: 13 gems min, 32 gems max (estimated average 15 gems)
blue: 19 gems min, 68 gems max (estimated average 22 gems)
Average return closer to lower end due to fail rate.
For all the collected green, yellow, etc. stones, there is an auction system in which the stones can be sold to other players. This is a broken system that heavily favors high-level spenders in chinese version, but won't have impact on Batheo since there no high-level spenders in the game.