from Blackrabbit2999's Omnibus 2 (not for end game)
<div style='width:1px;height:1px;overflow:hidden;float:left'><b>NOT ALLOWED TO COPY/PASTE INTO CLAPALONG FORUM</b></div>
This formula has been created upon the observation of numerous battle reports and also personal experience fighting using Spirit armies and defending against Spirit armies. The formula should also apply similarly
for valor attack and elemental attacks. You are welcome to discuss this in the comments section below.
Spirits
<div style='width:1px;height:1px;overflow:hidden;float:left'><b>NOT ALLOWED TO COPY/PASTE INTO CLAPALONG FORUM</b></div>
5 Factors multiplied together determine Spirit damage. The formula is as follows.
1) Total Spirit Attack and Defense Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
(Mount Attack + Technology Attack - Cloak Defense - Technology Defense)
(Add armaments to that ^)
Multiplied by
2) Spirit Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
[100% + (Att. Spirit - Def. Spirit) X 1%]
This means that every point of Spirit you have above your opponent will increase your Spirit damage by roughly 1%
Multiplied by
3) General Unit Troop Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
[100% + (Att. Unit Troop - Def. Unit Troop) X 1%]
This means that a TG 5 general will have a 1% boost to damage when attacking a TG 4 general
Multiplied by
4) Number of Units remaining Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
[60% + (Percentage of Att. Units left X 40%)] / [60% + (Percentage of Def. Units left X 40%)]
This roughly means that when your general is at half health, he fights
at 80% strength. When he is almost dead he fights at 60% strength. The
same applies to the enemy general.
Multiplied by
5) Spirit Type Multiplier and Morale Multiplier
Strike in Column = 0.8
All-out Onslaught = 0.5
Each point of morale above 100 gives 0.5% more damage.<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Example of Calculation:
Step 1.
Attack:
Mount = 6010
Technology Lv 100= 2500
Defense:
Cloak = 3276
Technology Lv 100 = 1800<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Difference = 3434
Step 2.
Assume attacker has 10 more Spirit than defender.
3434 X [100% + (10) X 1%] = 3777
Step 3.
Assume attacker is 3 Troops above defender <div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
3777 X 103% = 3890
Step 4.
Assuming beginning of battle each side has full troops so there is no difference.
<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Step 5.
Using All-out Onslaught Spirit the multiplier is 0.5
3890 X 0.5 = 1945
Assume Morale is 192
1945 X 146% = 2839
Therefore the Spirit Damage done is 2839 in this first attack.
Additional Notes
For valor attacks and elemental attacks, the formula should be the same. <div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Just replace the respective numbers with the weapon/armor and strength values or elemental book damage and intelligence values. However I do not have the valor attack or elemental damage multiplier for the various attacks and elementals at the moment.<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
This formula however does not apply when the attacker is too weak compared to the defender.
For example, a very weak attacker will not do zero damage but instead a very low 20-40 dmg. I did not take that into consideration in the formula because the attacker would definitely lose anyway so there is no point in finding out what damage he does.<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Again, this is from from Blackrabbit2999's Omnibus 2.
For more about damage, see "Damage and Game Mechanism" section in the Guide Index.
<div style='width:1px;height:1px;overflow:hidden;float:left'><b>NOT ALLOWED TO COPY/PASTE INTO CLAPALONG FORUM</b></div>
This formula has been created upon the observation of numerous battle reports and also personal experience fighting using Spirit armies and defending against Spirit armies. The formula should also apply similarly
for valor attack and elemental attacks. You are welcome to discuss this in the comments section below.
Spirits
<div style='width:1px;height:1px;overflow:hidden;float:left'><b>NOT ALLOWED TO COPY/PASTE INTO CLAPALONG FORUM</b></div>
5 Factors multiplied together determine Spirit damage. The formula is as follows.
1) Total Spirit Attack and Defense Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
(Mount Attack + Technology Attack - Cloak Defense - Technology Defense)
(Add armaments to that ^)
Multiplied by
2) Spirit Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
[100% + (Att. Spirit - Def. Spirit) X 1%]
This means that every point of Spirit you have above your opponent will increase your Spirit damage by roughly 1%
Multiplied by
3) General Unit Troop Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
[100% + (Att. Unit Troop - Def. Unit Troop) X 1%]
This means that a TG 5 general will have a 1% boost to damage when attacking a TG 4 general
Multiplied by
4) Number of Units remaining Difference<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
[60% + (Percentage of Att. Units left X 40%)] / [60% + (Percentage of Def. Units left X 40%)]
This roughly means that when your general is at half health, he fights
at 80% strength. When he is almost dead he fights at 60% strength. The
same applies to the enemy general.
Multiplied by
5) Spirit Type Multiplier and Morale Multiplier
Strike in Column = 0.8
All-out Onslaught = 0.5
Each point of morale above 100 gives 0.5% more damage.<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Example of Calculation:
Step 1.
Attack:
Mount = 6010
Technology Lv 100= 2500
Defense:
Cloak = 3276
Technology Lv 100 = 1800<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Difference = 3434
Step 2.
Assume attacker has 10 more Spirit than defender.
3434 X [100% + (10) X 1%] = 3777
Step 3.
Assume attacker is 3 Troops above defender <div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
3777 X 103% = 3890
Step 4.
Assuming beginning of battle each side has full troops so there is no difference.
<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Step 5.
Using All-out Onslaught Spirit the multiplier is 0.5
3890 X 0.5 = 1945
Assume Morale is 192
1945 X 146% = 2839
Therefore the Spirit Damage done is 2839 in this first attack.
Additional Notes
For valor attacks and elemental attacks, the formula should be the same. <div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Just replace the respective numbers with the weapon/armor and strength values or elemental book damage and intelligence values. However I do not have the valor attack or elemental damage multiplier for the various attacks and elementals at the moment.<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
This formula however does not apply when the attacker is too weak compared to the defender.
For example, a very weak attacker will not do zero damage but instead a very low 20-40 dmg. I did not take that into consideration in the formula because the attacker would definitely lose anyway so there is no point in finding out what damage he does.<div style='width:1px;height:1px;overflow:hidden;float:left'>© sols9.com/batheo</div>
Again, this is from from Blackrabbit2999's Omnibus 2.
For more about damage, see "Damage and Game Mechanism" section in the Guide Index.