06-07-2012, 12:28 AM
Here is a broad overview in what to expect in the next 4 updates by Squinters
160
2 new maps (Eastern and Western Han Empire in chinese version)
Recruitables: Huo Qubing (cav, continuous sneak raid), Li Guang (sneak raid mech), Liu Che (morale absorption)
Add dungeon to LT
"Development cities"- new type of city in new world where players can build different types of buildings to be sold for drachs. selling price depends on time it takes for completion.
Outer city- will now have "inner city" (which u see now), as well as separate outer city with separate buildings, most importantly refinery.
Refinery system- will have workers (start with 10, removed in 170 update) who mine "stones" that can be converted to gems through the refinery (central building in outer city)
Gem mines- just like silver mines in old world
Gem mine wrestle
NPC Challenge activity (daily)- first person to defeat specified NPC will get coffer
Purple arms- will be added to game grade 5 red arm can be converted to grade 12 purple, grade 6 red can be converted to grade 20 purple. Max at grade 50 (still not reached by anyone)
New Tech: "Heroism", offensive version of elixir for lvl 120+
New Aide: Auto-NPC hit
New "Banquet" System- for lvl 80+ in specific time periods can open "banquets" and form team with faction members
170
2 new maps: Defeat Liu Bang to upgrade to 165, defeat xiang yu to upgrade to 170 (finally intuitive progression )
recruitables: han (morale dependent mech? starts fight at 100 morale)
New Aide function: auto-pvp
Refinery system change: 5 new techs, helpers bonus removed
Gem Embedment: introduction of gem embedment system to equip (brings back value of elementals)
Increase red arm drop rate
(boring update)
180
2 New maps: finish first map level to 175, finish second map level to 180
Recruitables: Zhang Liang (strike in line mage)
Daily arms: completion of daily activity grants arms frags (your choice, everyone chooses flag)
New training system: training now continuous, no longer need to choose time and mode can use gold to enhance training still
Prestige rank: daily rewards based on prestige rank
"190"
(just announced)
New map: recruitable: xiang yu, does not increase level after completion (that is why 190 is in quotes because you will not be able to level to 190)
Arms system change: arms will no longer degrade, failing in arms upgrade will increase fortitude more and crit chance on fortitude increase
New Aide function: auto-banquet,
I just hit on key points for each update, left out all the game optimizations and minor changes (i.e. recruitment rate stuff).
160
2 new maps (Eastern and Western Han Empire in chinese version)
Recruitables: Huo Qubing (cav, continuous sneak raid), Li Guang (sneak raid mech), Liu Che (morale absorption)
Add dungeon to LT
"Development cities"- new type of city in new world where players can build different types of buildings to be sold for drachs. selling price depends on time it takes for completion.
Outer city- will now have "inner city" (which u see now), as well as separate outer city with separate buildings, most importantly refinery.
Refinery system- will have workers (start with 10, removed in 170 update) who mine "stones" that can be converted to gems through the refinery (central building in outer city)
Gem mines- just like silver mines in old world
Gem mine wrestle
NPC Challenge activity (daily)- first person to defeat specified NPC will get coffer
Purple arms- will be added to game grade 5 red arm can be converted to grade 12 purple, grade 6 red can be converted to grade 20 purple. Max at grade 50 (still not reached by anyone)
New Tech: "Heroism", offensive version of elixir for lvl 120+
New Aide: Auto-NPC hit
New "Banquet" System- for lvl 80+ in specific time periods can open "banquets" and form team with faction members
170
2 new maps: Defeat Liu Bang to upgrade to 165, defeat xiang yu to upgrade to 170 (finally intuitive progression )
recruitables: han (morale dependent mech? starts fight at 100 morale)
New Aide function: auto-pvp
Refinery system change: 5 new techs, helpers bonus removed
Gem Embedment: introduction of gem embedment system to equip (brings back value of elementals)
Increase red arm drop rate
(boring update)
180
2 New maps: finish first map level to 175, finish second map level to 180
Recruitables: Zhang Liang (strike in line mage)
Daily arms: completion of daily activity grants arms frags (your choice, everyone chooses flag)
New training system: training now continuous, no longer need to choose time and mode can use gold to enhance training still
Prestige rank: daily rewards based on prestige rank
"190"
(just announced)
New map: recruitable: xiang yu, does not increase level after completion (that is why 190 is in quotes because you will not be able to level to 190)
Arms system change: arms will no longer degrade, failing in arms upgrade will increase fortitude more and crit chance on fortitude increase
New Aide function: auto-banquet,
I just hit on key points for each update, left out all the game optimizations and minor changes (i.e. recruitment rate stuff).