Batheo Updated on Apr 12th 15:00:00 on S1.
The remaining servers (S3-S48) will follow suit very soon.
SML1013 Wrote:- alot of this "Guides for Batheo's Lv 150 Version" by Zeus is old information. Clapalong is a chinese company, their guids are translated, that evidently was an oversight.
Instead of reading outdated info about existing features, here's the new stuff:
New World
NOT ALLOWED TO COPY/PASTE INTO CLAPALONG FORUM
At least VIP3 gamers at Lv 101 or above can relocate to New World freely.
○ VIP2 or below gamers can apply for relocation to New World and wait for the approval by gamers of the same faction in New World.
○ VIP3 gamers can also invite VIP2 or below gamers of the same faction to enter New World.
○ VIP3 and VIP4 gamers can only approve or invite 1 gamer; VIP5, VIP6 and VIP7 gamers can approve or invite 2 gamers; VIP8, VIP9 and VIP10 gamers can approve or invite 3 gamers.
Fortification
Fortification is the new added feature for each gamer, which serve as the HP.
The initial upper limit of Fortification is 100 for every gamer. Gamers can spend Gold increasing the upper limit.
○ Fortification will reduce in gamers' battling. The winner will lose fewer and the loser will lose more Fortification. If the battle is in Complete Victory, the winner will not lose Fortification.
○ When Fortification decreases to 0, the gamer will be sent back to his Capital and he cannot relocate to other areas until Fortification restores to 100. Hit of gamers + 1 in Autumn;
Deity
A new token used to launch attack against gamers in New World.
○ Battles between gamers only consume Deities. Deity and Divinity share the same battle CD.
○ Deity can be used to exchange for Fortification, but gamers can only exchange in the Capital of their faction.
○ Gamers can consume Deity to reduce relocation CD to 0 anywhere.
○ Deity will increase by 1 per half hour when gamers are online. If gamers log out the game, Deity will increase by 1 per hour.
Area Defense in New World
Gamers' cities will be automatically relocated to the Capital of their faction only. Gamers are only allowed to relocate to the adjacent areas in horizontal or vertical line of their faction or the allied faction. The relocation CD is 20 hours.
○ Gamers are also allowed to attack enemies in adjacent areas in horizontal or vertical line. When the last enemy in an area is defeated, the winning gamer will automatically relocate to this area, and the area will belong to the winning gamer's faction.
Every time we are unfortunately defeated and sent back to Capital, we will randomly get a set of personal tokens.
Traits of Areas
Areas are divided into four types in New World. They are Attackish, Defensish, Transferish and Neutralish, each with its own Trait:
○ Attackish: Hit of gamers in this type of cities increases by 1.
○ Defensish: Shield of gamers in this type of cities increases by 1.
○ Transferish: Relocation CD is 10 hours.
○ Neutralish: Gamers of all factions can enter but this type of cities will not belong to any faction.
Every time the faction changes its Basileus, the Trait of cities will randomly refresh.
Faction Policy
In New World, besides promoting gamers to Hierarchy rank and getting Hit and Shield bonuses, Basileus can also make Faction Policy.
In the Policy panel in Assembly, Basileus can place two faction tokens, Attack and Defend, in areas of his faction to improve Hit and Shield of gamers from his faction. Tokens of Attack and Defend cannot be placed in the same area for the latter token placed will replace the former one.
Massive Assault
○ Only Basileus of a faction can designate an area of the opponent faction and issue a Massive Assault. After that, the faction will get the assault quest and the opponent faction will get the defense quest.
○ Basileus can only issue the assault target during 00:00-23:00 for the next day once per day. Once the assault is issued, it cannot be canceled except by the system.
○ Neutralish areas, areas that do not belong to any faction and areas of the allied faction cannot be selected as the assault target.
○ After the assault is issued, if the assault is not "in progress" and during this time the belonging of the target area changes, then system will automatically cancel the assault. Basileus can issue another assault if the issuing period is not over.
○ If the assault goes "in progress" (09:00-22:00) and during this time the belonging of the target area changes, different cases will result in different solutions:
1. Target area changes to Neutralish area. The assault will not be canceled, but after the assault is over, the attacking side will be judged as the loser and the defensive side the winner.
2. Except the above case, the attacking side will win if they successfully occupy the target area within the designated time; if not, they will lose. If the belonging of the defense area does not change within the designated time, the defensive side will win; otherwise, they will lose.
3. If the faction occupies the target area in advance, the assault will be canceled and both the attacking and defensive sides will lose.
○ Finishing the attack quest and defense quest will gain 3 Coffers. Coffers will be delivered at 22:00 next day.
○ Coffers can be accumulated and will not be reset. Gamers can sign in game every day and get the Coffers.
Note that Coffers gained from Massive Assault will be delivered at the next Coffer delivery.
In addition, rule of alliance in New World is similar to that in Old World, but the number of areas will be that in New World.
Alliance lasts at least 24 hours. The two allied factions will then separate after meeting the requirements in 24 hours later.
Personal Token
Every time gamers are defeated and sent back to the Capital, they will get a set of Personal Token. There are four types of personal tokens as follows:
○ Construct: Can be used even outside the Capital for Fortification recovery.
○ Move: Used to reduce relocation cooldown in percentage.
○ Inspire: Increases gamers' Hit and Shield for 24 hours.
○ Destroy: Reduce Fortification of gamers in the adjacent areas, invalid to gamers that are 21 levels higher than you.
Personal tokens can only be applied to battles among gamers. Every token has three levels. The higher the level, the better effect of the token.
Gamers can only get personal tokens twice per day.
Coffer
In New World, gamers will get Coffers at 22:00 per day. The amount of Coffers gained depends on the gamer's Hierarchy, the number of areas in the faction and the amount of Gold purchased in the server.
Open the Coffer to gain Drachmas, Laurels, Prestige, Divinity, Deity, Transcendence and Gems.
Attacking gamers of the opponent factions will get Coffers at odds.
○ Attacking high-level gamers can increase the odds to get Coffers; attacking low-level gamers may get punishment.
○ Defeating gamers can also increase the odds to get Coffers, but losing the battle will be punished.
Finishing quests in Massive Assault can also get Coffers.
Alliance in New World
Similar to rules in Old World, if a faction owns too many areas, or a faction owns too few areas, alliance will be activated.
○ The alliance lasts at least 24 hours once two factions are allied.
Gamers can enter and attack enemies in the areas of the allied faction, but if they do not leave these areas when the two factions are unallied, they will be sent back to the Capital of their faction.
Four Seasons in New World
The effect of four seasons in New World are different from that in Old World:
○ Spring: Buy Crops to get extra 20% of the amount.
○ Summer: Levy quota increases by 3.
○ Autumn: Hit of all gamers increases by 1.
○ Winter: Shield of all gamers increases by 1.
Quote:You now get extra laurels for your "win streak" during the legion battles. You need 2 wins to get the extra laurels and get more for 3 or 4 wins. It can add up quickly. For example, in EGL, where I'm getting 2400 laurels, it was an extra 500+ for having 3 wins. It gives an incentive for people to host legions now and fight
The asian servers (original game) divide the game into 3 phases: the spender's phase, the skill/knowledge phase, and the luck phase.
The biggest advantage for VIPs is not at end game, it is early game. They have the ability to train multiple heroes, upgrade buildings faster, and stat thresholds are very easy to reach for lower maps so having triple washed heroes means breezing through.
The skill/knowledge phase refers to training specific heroes and planning accordingly to advance with lowest gear requirements and avoiding wasting time training short-lived heroes.
Finally, post-Nils is considered entirely the luck phase. In this phase, VIPs have essentially no advantage over non-VIPs. stat thresholds are so hard to reach, triple washing for the most part makes no sense (i.e. reaching 370 for oly is generally impractical), and also having added training/building spots hardly matters. The reason for all of this? Arms and enchants. Most people will complete their training and building well before their arm upgrades. and vip's have no advantage in this regard. they can buy divs, buy purple books to melt for gems. But the end result is still a need for luck, there is a high probability all that gold spent would result in going backwards.
All end-game discussion comes down to arms, drachs aren't an issues and with arms, the luckiest move on.
Free daily platinum is available to VIP3+ at lv 101 Assembly.
VIP0-2 still achieve double wash and triple wash and finish 130 maps without Platinum wash.
vespace:
Believe it or not, Plat wash is over rated. I uses my free plat wash daily. Nothing impressive. maybe 5x better at best?
azrolator:
I am VIP3 and I am not crazy about the plat wash. By itself, it wouldn't be worth VIP3 for sure. I usually get a point per 4k laurels doing doublewash with laurels. Every year or two I get a plat wash that is keepable. I would value it as being worth 10k laurels per 6 days on average, which takes me about 5 divs to get. So basically worse less than 1 extra div per day, upgrading aide from 3 to 4 is worth more for the extra div alone. The rare chance to get a bonus enhance is still a far better reason to upgrade. Getting an extra training slot and better training is a huge bonus and that can be achieved at a much lower cost.
xario (Pure mage build):
i see that BM users with much lower enhancements and enchants are MUCH stronger than mages. same level BMs can 1 BM hit kill my maxed zeus cloak mages and my heph does only about 3k dmg to them. thats really funny against NPCs BM users also have advantage because they can use many different strategies. for example there are NPCs where you HAVE to use eurybia.but as mages user to use eurybia you need a supporter too. so you waste 2 fields only to use eurybia.
all in all mages are VERY weak. that sucks because i have not the gold to start washing BM heroes
Aritheo (BM mixed Build):
I totally disagree with the comment of mages being very weak. I happen to like being full mage as it is very fun and exciting all the time. They are quite powerful if you have them properly geared up. It just takes a lot of gear to make them effective And the reason why those bmers are hitting you too hard is because you don't have the enchants/washes to counter them
xario:
loool. i am maxed at level 120 with maxed zeus cloaks and seals of soul. my washes are maxed and my enchants are very high. so there is NO chance to block a hera hit from strong players WHATEVER you do hehe.
Example: my heph maxed at level 120 with +140 spirit wash and G12-10 zeus cloak (spirit enchants about +35 mount,+35 cloak) and about 13k faculty dies on first hera BM hit which does more than 13k dmg to him
...
ok for the guys who dont want to understand :
MAXED heph at level 130 and all other mages with EVERY item maxed in enhance and enchant and MAX washed will die after 1 BM hit of hera with about 200 morale and maxed kylin and maxed spirit enchants and washes.
thats stupid because heph+another hitter like mist cant kill hera in first round also with maxed purple books....
A long time ago:
good guide mate (refering to SteveForge's Guide)
in my opinion mages are really strong and there is nearly no chance to kill a good mages only player. i have tried the mages you use but i think most of them arent really good. i use always only 5 mages(+epimetheus as long as someone is renning). i think its a waste to train many heroes because you waste drachs/gold for training and have to wash more heroes. and one more thing.
i read you wash asclepius in element. i am pretty sure element wash doesnt help him so i washed him in spirit to be the best BM-blocker. i try to block BMs with asclepius and valor with psamathe because i dont care if she dies fast.
Chiron is my weakest mage but in my opinion he is exactly as strong as epimetheus is in avarage dmg.
and one more thing. i am pretty sure you calculated hit chance wrong. i have lower hit chance. chiron,charon,heph about 85% and psamathe,asclepius about 75%. http://b17.clapalong.com/?fid=N201107013170887
This guide was written when i passed the roaring sea in S3. There was no ppl even in S3 passed hades at that time. However, it comes out that everything in my guide is correct and accurate. Everyone strickly followed my guide should have already started or finished tartartus, even if he/she is a non-vip gamer.
For zeus players:
Maia is your best friend. Keep ren her to the max. She is the BEST aoe hero in this game.
(spirit attribute washed to +110 equipped with lv100-g10-10 chimera)
Zeus is a BM bomber. Although most BM heros in Zeusian have lower spirit attribute than corresponding heros in Athenia and Poseidon, Zeusian is still the best BM fraction, because of Zeus.
(Valor hit attribute washed to +95)
Notus: If you want to go through the map with low cloaks like me, or even with no cloaks when you are going trough tartartus. A morale suppression hero is your butter and bread. It is the same situation for both athenia and poseidon. Morale suppression hero is a must for going through later maps. (not tartartus or ragnarok, but necessary for these maps after ragnarok)
(spirit attribute washed to +105, g0-3 chimera ---yes, it is g0-3 not g10-3 LOL, you can even equip him without a mount for tartartus)
Hera- not really necessary in tartartus map but necessary in later maps. (spirit washed to +90)
Eris, Persephone, Hecate, Hebe- Dancers and buglers need to be washed only for their valor attribute (all +100 valor except hecate, hecate will be discarded after you finish tartartus and recuit cronus)
All BM heros, needs to be fully renascenced ( if you do not want to do that, at least you should fully ren them to lv90+ and M47+)
Battle bonus from prestige is also necessary for passing through tartartus and later maps, unless you have a purple mount. M45+
Mount: The most thing for passing throug maps
G10 10 chimera-5985 spirit attack
Amror- It is the 2nd most important thing for passing through maps.
My 5 amrors: 1500 1400 1300 1300 1300
Cloaks are not really necessary for passing through tartartus and later maps, if you have high prestige-fraction morale supression BM hero.
My cloaks when passing through tartartus: 408 497 1100 241 177
Horns:
Not necessary.
Books:
Not necessary for BM.
Actually mages should be employed in Athenia and Poseidon AFTER you passed tartartus and reach lv110. Mages are useful for this two fractions in later maps.
Weapons:
Not necessary if you do not use Rhea. I personally strongly recommended you guys NOT to train ANY valor heros in this game even if you have purple weapons. You can put your weapons on BM heros like Rhea.
Some GUD advice! Guderian have some advice for Zeusians who are struggling with NPCs and PvP specially those lvls between 110~120.
1. White Horns and White Books : They are cost effective (don't need too many Drachs to lvl up), and for ppl who dont have yellow horns and purple books, they can increase 1000 troops per hero.
2. As we all know we dont have mage for zeus, Zeus B.M. is our only weapon. Therefore, kylin and zeus cloaks are important to us. ppl should start commisioning for the future.
3.Train heros like Orion and Perses Eurus, they can be very useful with kylin.
4. For those who can spend alot of $$, and purple books, Mist & Ophion are good for NPCs, Eurotas (not Boreas) are good for PvP.
5. Armaments: do not waste gems to lvl up White, Blue, Greens. Just have one set is enough to get to LT. Yellows are the one we all need.
6.Comes to enhance equipments. Mounts>Armors>Weapons>Books>Horns>Armaments. I m not saying ppl need to train them all. My advice is up to each individual to design. Thanks
Two formations :
1# Zeus's + BM formation
Unlike other two factions,Zeus faction doesn't have a strong mage (Asteria Athans & Hephaestus Posy) attacks single unit. Maia 's B.M. All-out Onslaught leads us to focuing so much on battle magic. According to some forum posts, you may still use Maia until the lvl 140 map The wonderful Adv of Nils with a kylin. The question is how a 50K prestige hero last so long. The answer is so obvious that we have a unique B.M. - Zeus' Blessing morale all units. This grants us that our Zeus's hero can last longer than other two factions.
What are some Pros and Cons of Zeus's Formation? Pros
1.Player can spend less $ to have this formation. (VIP0-1 Zeusian can finish LT before any other faction)
2.No Mage means No books and save a lot drachs which can be used as auto commissioning kylin
3.A few additional Heroes need to be trained.(Orion, Eurus & Perses)
4.Most Heroes only require two attributes wash and can be done by using Laurels Cons
1.Weak on Player vs. Player against 2 Mages and 2 B.M. formation and easy targets for moral supression
2.It requires handful Enchanted equipments - Two sets 70 on Valor & Two Sets over 75 on Spirit and two red books + 40 Element
3.Two kylins with higher Enchanted Spirit - I don't think it's hard to achieve actually.
Hero Choices: Two Buglers + Zeus + Two B.M.
Zeus - double wash attributes Valor + Element; Even better if you do triple wash (you can single wash Valor)
Notus - double wash attributes Valor + Spirit
Hera - double wash attributes Valor + Spirit
Cronus - double wash attributes Valor + Element (or single wash valor)
Hebe - Single wash attributes Valor Even (you can Double wash with Spirit)
Orion- double wash attributes Valor + Spirit (Train him after you reach lvl 130) (or single wash spirit)
Eurus - Single wash attributes Spirit (Train him after you reach lvl 130)
Maia - Single wash Spirit
Armament: Yellow
Apollo's Lyre - Grade 4 (very important)
Spear of Achilles - Grade 3 of above
Flag of Thunder Legion - Grade 3 or above
Others can be Grade 2
Note: This formation can be easily adopted for people don't spend a fair amount money each week.
2# Mage and B.M.Formation
If you have two purple books and want give Posy a hard time, this is the formation you might want to use.
Hero Choices: Two Buglers + Zeus + Two B.M.
Mist - Single wash Element - better with double wash - Very efficient for NPCs
Eurotas(Mr. mission impossible) - double wash attributes Valor + Element - He is good for Player vs. Playser
Asclepius (Healer of Batheo) - Single wash Element; His Healing power depends on lvl. Give him a red book with Element hit +700
Notus - double wash attributes Valor + Spirit
Hera - double wash attributes Valor + Spirit
Cronus - double wash attributes Valor + Element
Anubis - Triple Wash (The most valuable Hero that you must have)
Sult - double wash attributes Valor + Spirit
Enchants:
Two kylins - Enchanted + 40 above on each
Two Purple Books - Enchanted + 40 above on each
Two red Books from Valkyries and Chilly Mountain - Enchanted + 40 above on each
Two Red Horns - Enchanted + 30 above
Two Mojis - Enchanted + 40 on each