Here is a broad overview in what to expect in the next 4 updates by Squinters
160
2 new maps (Eastern and Western Han Empire in chinese version)
Recruitables: Huo Qubing (cav, continuous sneak raid), Li Guang (sneak raid mech), Liu Che (morale absorption)
Add dungeon to LT
"Development cities"- new type of city in new world where players can build different types of buildings to be sold for drachs. selling price depends on time it takes for completion.
Outer city- will now have "inner city" (which u see now), as well as separate outer city with separate buildings, most importantly refinery.
Refinery system- will have workers (start with 10, removed in 170 update) who mine "stones" that can be converted to gems through the refinery (central building in outer city)
Gem mines- just like silver mines in old world
Gem mine wrestle
NPC Challenge activity (daily)- first person to defeat specified NPC will get coffer
Purple arms- will be added to game grade 5 red arm can be converted to grade 12 purple, grade 6 red can be converted to grade 20 purple. Max at grade 50 (still not reached by anyone)
New Tech: "Heroism", offensive version of elixir for lvl 120+
New Aide: Auto-NPC hit
New "Banquet" System- for lvl 80+ in specific time periods can open "banquets" and form team with faction members
170
2 new maps: Defeat Liu Bang to upgrade to 165, defeat xiang yu to upgrade to 170 (finally intuitive progression )
recruitables: han (morale dependent mech? starts fight at 100 morale)
New Aide function: auto-pvp
Refinery system change: 5 new techs, helpers bonus removed
Gem Embedment: introduction of gem embedment system to equip (brings back value of elementals)
Increase red arm drop rate
(boring update)
180
2 New maps: finish first map level to 175, finish second map level to 180
Recruitables: Zhang Liang (strike in line mage)
hi, Pluton, since you know well enough of Chinese Batheo (傲视天地). guess you heard about the bug of buying red horn. i tested the bug not been fixed in Batheo.
This is the guide on new feature added in 150 update, trading the warehouse to make more drachmas!
To put it simple, this is like a stock market, where u buy goods at low price and sell high.
Some of the info below is taken from Chinese version, they may have not yet been implemented, we will find out soon enough.
So the basic thing, the trading period each day is currently from 8:00 -
24:00 server time (which is 8:00pm to 12:00noon EST), trading is close
each day from 24:00 - 8:00 server time (8 hour window when u cannot buy
or sell)
(i am pretty sure this is a mistake, as in asian version trading is from
8am to midnight, so either dev forgot to add in 12h for the time
change... or trading will be really ugly)
Now about the items available for trading, we have Beans,Apples,Wood,Iron,Pearl,Gold,Diamonds.
Now about the first 4 items, we classify Beans&Apples together, and Wood&Iron together.
Beans&Apples have near maximum price at 8:00 server time, price
then drops and reach lowest around 16:00, and finally it climbs back
again to close the day at near max price around 24:00.
Wood&Iron have near minimum price at 8:00 server time, price then
climb up and reach highest around 16:00, and finally drop back again to
close the day at near min price around 24:00.
So you want to buy Wood/Iron at around 24:00 or 8:00, sell Wood/Iron
around 16:00, and then purchase Beans/Apple, finally sell Beans/Apple
around 24:00 or 8:00... very simple
Side note: trading is affect by the amount of people buying selling, but
only to a minor degree, so the fluctuation period might deviate a bit
but shouldn't by too much.
Now what are good prices to buy and sell:
Beans Low 75- High 140+
Apple Low 80- High 150+
Wood Low 85- High 170+
Iron Low 90- High 190+
Remember, never wait for the lowest or highest prices, trading does have
CD and it take around 2-3 hours to max out your warehouse storage.
So 2-3 hours to fill up your warehouse will apples etc.. but u don't have enough time to set in front of the pc that long?
then the last 3 items in the list is for you, pearls/gold/diamonds, they
have very unpredictable price fluctuation and range. But it good to
stock up a few of each when the price is right and while wait for the
good items to reach a desired price.
Gold Low 500- High 1000+
Pearls Low 1800- High 4000+
Diamonds Low 5000- High 11000+
Have fun.. don't spend too much time in game just so u can trade... drachmas are so devalued now
(gems are the most important resource now)
Increased success rate to all arm upgrades (pretty much not noticeable )
Decreased gems cost to arm upgrades (by about 5 gems?!?!? )
Each fail to upgrade increase stats by a tiny percentage, approximately 0.095% increase of base on failing g5 upgrade. Basically it's made to make you feel better (or worse )
The theoretical maximum attempts it would take to get g6 red arms is 250 tries (5 success and 245 fails).
I believe there are many guides around for Poseidon including the sticky thread with the BRs all the way to lost temple. However, since Empire57 request for a Poseidon guide to be written in this manner, I will create one in inevitable format. Similarly to the zeusian guide, this is for efficient map progression with some advantage (mostly) and disadvantage.
Disclaimer, this may not be the best method, but i presonally find it to be good enough
Advantages:
- Access to higher levels, new buildings, which results in faster training and more drachmas to work with.
- Access to new and stronger heroes, as well as better equipment.
Disadvantages:
- Little focus on cloaks for the majority of the game, this may result in losing some player vs player (PvP) battles. Fast leveling compensate for that
- Less laurels at your disposal when you constantly level up especially if you are at the top of the server
It’s hard to give step by step instructions, you have to figure out a lot yourself for the most part. I can however show what the requirements for certain maps are and use BRs as examples. For full map BRs you can refer to my past threads from fraction map to temple. For this guide, as you progress, the priority for enhancement will be Mount, Armour, Cloak, Weapon, Horn. However, due to limited drachs just keep Mount and Armour high will do. The main technology will be Magic Penetration, Armour Forging, Elemental Resistance, Magic resistance and the 2 faculty tech and elixir. DOW will be very important for laurels laurels.
here is a review on batheo dotmmo.com/batheo-404.html . I was playing batheo Chinese version and batheo EU server, now i quit because it sucks and most worst game ever i played
(a.k.a. The Areas we can occupy after defeating Apollo from Burning Sky)
Centers
Note: The FOR% amount are outdated!
a) Political - No Area Battles (ABs) can be launched from Political Centers. Nor can they be taken from rival Factions. Though it has been discussed that with the arrival of the new update, any player that loses a battle with a rival faction player, FOR will be reduced in all other 100+ areas that are in possession of the losing faction. But until then, those that occupy a square in a Political Center are safe from disrupting/lowering Faction Occupation Rate(FOR) in that or other areas.
b) Economic - Investing into this area doubles the amount of FOR it receives. If investing 10 prosperity would normally give the area +1%, then it would increase to 2%. The area can be attacked and another faction can control it. Keep in mind that another Faction cannot launch a Area Battle onto any other area that has 4 or less players in that area. Just a reminder.
c) Trade - Players in a Trade Center can invest in another Center to increase FOR. While occupying a Trade Center is imperative to help control other areas, attacking players will increase the FOR in any area that is attacked. Investing in a Trade Center raises FOR normally for that area.
d) Military - Military Centers allow players to attack any other area occupied by rival factions.The rate of FOR of the attacked area is raised from 0.5% to 1%.
e) Cultural - These centers can be occupied by any Faction, regardless of the amount of FOR of each faction.
F.O.R.
a) Faction Occupation Rate or FOR, is a description of the amount of percentage any Faction may have of any Area/Center.
b) Poseidon, Zeus, and Athena factions each get a percentage of any Center, other than the Political Center. That percentage is based on a combination of investment and attacking percentages, up to 100%.
(For example if Athena has 50% of Olympia, and Poseidon has 40% FOR, Zeus would only have 10% FOR in that area.)
Movement
1.Moving to a 100+ area requires defeating Apollo in Burning Sky. Once moved to any 100+ area, there is a 24 hour relocation cooldown period. After the initial 24 hours is completed, movement between other 100+ areas only requires a 3 hour cooldown.
2.While in a cooldown period, a player cannot participate in any Area Battle.
If you already occupy a 100+ area and wish to join a AB of another Area, you only need to move 3 hours in advance. If you move from a 80+ or lower Area, you must move 24 hours in advance of the upcoming Area Battle.
(Usually, moving up requires a player to move BEFORE a Silver Mine Wrestle(SMW) the day before.)
Area Battles
1.Area Battles, or AB for short, is when one Archenemy of one faction, declares a battle on another area. All ABs take place in Autumn and almost always after any Farm Battles. That is not always the case, but something to remember.
2.Area Battles cannot be declared on a area that has fewer than 5 players and can never be declared on a political center.
3.Area Battles gives the winner or loser an amount of prestige depending on the number of wins in the battle. Anyone attending a Area Battle receives prestige.
The successful win of an Area and the amount of FOR in a area determines which flag is raised on that area.
4.As a rule of thumb, gain as much FOR from attacks/invests as possible before you launch an attack, and/or invest in the area just claimed or defended to raise the Factions FOR.
Many times an Area is lost after a Battle because a) The defending Faction invested like crazy to re raise FOR or b) attacking Faction FOR was not high enough required for flag change.
Strategy - Claiming Areas
Under normal circumstances, each Faction has 5 Centers to occupy, once defeating Apollo in the Burning Sky map progression. Each area is unique, in that certain benefits apply to each as described earlier.
Military Center
Stronger players usually want to move to the Military Center, because attacking players can double the rate of FOR that they wouldn’t get otherwise, from attacking in another area. Military Centers are best defended by the Factions strongest players.
Political Center
Currently, any number of players may occupy a Political Center, without threat of the area being occupied by another Faction. Weaker players and non active players may wish to occupy this area indefinitely.
Cultural Center
Since any player from any faction may move to a Cultural Center, regardless of which Faction is in control of the area, makes for a great area for players to move to and not disturb the FOR of another area.
Some members feel it is necessary to move to cultural centers to chat with other players from other faction; refine when the Price Level is high; or otherwise avoid hurting the FOR of another area in control of its own Faction. These areas are good to park if gone for any length of time.
Economic Center
These centers recover the quickest from having been occupied by a rival Faction. Seeing as how the investment of Prosperity is doubled, it usually can be reclaimed quickly, if all members move to its area after being claimed or upon moving to 100+area.
Keep in mind that whenever any area has more than 4 players in that area, another Faction may launch on that area to control it.
Trade Center
The occupation of a trade center, while important to control, is not always necessary. The ability to invest in another center is invaluable, but not completely discouraging if it isn’t in a Factions control.
Strategies
Strategies are endless and best undertaken by a committee and/or agreement of its players. If some players choose not to follow a plan or unaware of one, that player can be omitted from effecting any FOR outcome by having a [Spy] tag placed on him. But that comes later in the game, once a Basileus is appointed in the Spring of 208.
It is always best to move slowly when attempting to control a area. If a Faction jumps out early and attempts to occupy too many areas, another Faction, with the proper strength will easily re-occupy an area.
The undertaking of occupying any area not in control of a Faction proceeds as this:
Move to a Military Center if at all possible and attack the area you wish to occupy.
If no military center is available, then a Economic Center to attack from is best.
While attacking from a Political Center is safest, the double bonus from investments
in a Economic Center serves dual purposes.
You want to encourage an Area Battle to claim an area. Once the offending Faction has more than 4 players in the area you wish to possess, have your Archenemy status player that is available, and launch an attack on that area. Otherwise, continue to attack the area you wish to possess, raising your FOR until at which time you can attack.
Conclusion
Until any one Faction is strong enough , or has enough members to occupy and hold a 100+ area, it is best to not attempt to control a area. It would probably be best to stay in a Cultural Center until such time that a Faction can undertake an occupation.
Only drawback to that is that if the area is not in your control, you won’t be able to refine.
It is always best to have your strongest players attempt to raise FOR in a trade center. That has the fastest method to controlling more areas, but is not necessary. Yet if the rival Faction has even stronger players, then it is best to set aside any attempt to control an area until such time that sheer numbers can beat an area with fewer, but stronger rivals.
It is not the end of the world if one Faction jumps out and attempts to control all the areas.
What wins ultimately is the NUMBER of players a Faction has that actively plays and gets stronger.
a.) If the heavy hitter doesn’t help its other members, that Faction is sure to fail in any attempt to get stronger.
b.) Do not isolate yourself and set yourself apart from the lower level players.
c.) Do not harass or otherwise besmirch the lower level player, that may or may not be as far or as strong as you.
d.) Always help another Faction Mate. He or she may one day be your Basileus.
P.S.
If anyone has anything to add, please do so.
Comments Welcome.
We are Legion.
We do not Forgive.
We do not Forget.
Expect Us.