Full yellow item = 5 yellow frags = 5-10 gems
Full Red item = 10 red frags = 30-60 gems
Full Purple item = 20 purple frags = 140-240 gems
Note: a complete NON-FRAG Purple item can melt 20~30 gems (i.e books) (not official)
Thank you Orochi!
(Non frag red mount): ~30 gems?
For armaments, it's static -- 1 yellow arm frag = 5, Full yellow arm = 25.
Thank you Armor!
Information below from "ClapAlong devs" (much less reliable and not yet proven)
Quote:the amount of gems gained is not fixed like 1 yellow = 1 gem, but is a little floating. For example, sometimes you gain 5 gems from melting a yellow items, sometimes 6.
This clock is ticking every second and is much more precise than ClapAlong's clock.
This clock is draggable. (You can place it anywhere you want!)
(It's incredible how the top right clock goes off by 5-8+ minutes in just barely 1 hour)
Time and date is SERVER Time (GMT+8). (Yes date is 12+ hours ahead of North America.)
Now you can install this Server Time: Install
Refresh game screen and you're done.
NOTE: Drag this out of the way when taking screenshots!
Don't forget to share this with other members.
Suggest more design if you don't like it.
---
To remove:
Firefox: Click Greasemonkey button on the right top, then untick what you want.
Chrome: Click Setting button on the top right> Options > Extensions > Untick or Remove
Assembly is the administration building of a gamer’s city. More game features will be introduced as Assembly upgrades. The highest levels of the other buildings are determined by the Assembly level. Every Assembly upgrade will gain you a Divinity.
UPDATE Assembly auto level up to lv 9 after defeating certain NPC in Trial of Perseus.
? Granted Granary. Granary is a place to store Crops. UPDATE After you defeat Odysseus: Granted Academy. Academy is where you can study technologies.
Lv 12 Granted Market. Market is where you can buy and sell Crops.
Lv 15 Granted Barracks. Barrack replenishes Troop loss from the battles.
Lv 25 Granted Tax Office. Tax Office increases your tax rate.
Lv 30 Commission becomes available In Shop. You can now Commission merchants to gain mounts and cloaks. Aide lv 1 Available
Lv 35 Granted Mint. Mint increases the odds to acquire Gold in each Levy.
Level 36 - Losing an expedition will now remove a divinity.
Lv 40 Level 2 Aide unlocked, cost 50 gold, Daily Quest Unlocked
Lv 41 Granted Trading Post. You are allowed to send Caravans to other gamers within your Faction.
Level 45 - Treasury Unlocked
Level 50 - Level 3 Aide Unlocked, cost 150 gold
Level 51 - Free Daily Commission Unlocked
Level 60 - Aide Lv 4 available, cost 400 gold.
Lv 82 Granted Alchemy Lab. About Alchemy Lab and Refining
Lv 85 Granted the second Training Ground.
Lv 101 - Armory building Unlocked. Armory Guide
Lv 110 Granted the third Training Ground.
There is nothing after lv 110 Assembly.
The Assembly - This building limits the cap of your other buildings as well as your heroes. Increasing it increases your visual level to all other players. It also affects these other elements.
1) Laurels gained by expeditions - The greater the level difference between your assembly and the level of the monster you are fight determines the amount of laurels received from the mob. This difference seems to cap out at about 15 levels between you and the mob any more than that and the laurel amount will not change in either direction.
2) Laurels require for fast tracking - Increasing the assembly level increases the amount of laurels you must spend to fast track your heroes. At level 1-10 is increases about 2-4 laurels each level. By level 60+ its increasing 8-10 laurels each level.
3) Laurels Required for Inspiration - The Laurels required for inspiration during battles is equal to your Assembly Level * 2
4)Laurels Required for Promotion - These increase as your assembly level does. The progression is similar to that of fast track laurels except *10.
5) Prestige acquired from investing - The Prestige you receive from investing is equal to the prosperity you invest * 2 * your assembly level.
6) Prestige from PvP - Similar to laurels from inspiration the greater the difference between the levels of you and your opponent the more/less prestige you will acquire. Again this amount seems to cap out at a 15 level difference (not sure on this one might be 20)
7) Silver From Silver Mine Wrestle - The Silver you receive from each mine in the silver mine wrestle is equal to Assembly Level * 150 * the percent of the mine you are on.
8) Grain you receive from league Farms - The grain you receive from each league farm take is equal to Yield * (Assembly Level/5) (not sure how its rounded but i think its rounded down)
9) Drachmas you receive from events - Increases as your Assembly Level Increases (not sure of the math yet)
10) Contribution to League - The amount you can contribute to the league each day Assembly Level *200
11) Contribution received from League Battles - If you do not fight you receive Assembly level * 200 if you league wins or 100 if your league does not. For each battle you fight and win you receive and additional Assembly Level *100
12) Prestige received From Area Battles - Same figures as League battles except the multipliers are * 5 if you lose and * 10 if you win.
13) Laurels Received from Daily Quest - These also increase as your Assembly level increases. The Laurels you receive are equal to the (Difficulty of quest * 2 +2) * Assembly Level
14) Laurels Required to Wash a Hero - Assembly Level *4
15) The level of equipment you can buy in the VIP Shop (thats right its not based of your shop level)
16) Grain cost per 1000 troops is equal to Assembly level *3
17) Amount of drachmas return from failed enhancements is equal to 100 - (Assembly level *.8) %
Only 1 main disavantable of High Assembly level: lower laurels gained from Expedition, see: Laurel Gain per Level Table
It can be avoided completely by farming laurels fast. (at lv 87 from HL2)
Third Wrote:Before u reach lvl 101+, only ren when your assembly lvl is 8-9+ level above your hero's next ren lvl. this way you ren as few times as possible on the way to 100.
After 101+, you should ren until the next ren lvl is 4-9 below your assembly lvl, u may choose to ren again for max TG.
Remember: Max troop grade gained per renascence = random between [5-9 level] OR [Assembly Level - Renascence level]
(whichever is the lowest!)
AVOID:
-Doing renascence when there is very little level gap between your ren level and Assembly level. (It will cause you to gain minimum TG)
Most renascence should be done when you are lv 87+ with 2 maxed Training Ground. (Save transcendences until you max 2 Training Grounds)
This way you can train your hero back to high level more than twice faster.
If you're capping your level at 80, that's another story... (not recommended).
To renascence a hero is to reset his level. The first round of renascence is available when your heroes reach Lv 51. You can find the Renascence button in Evolution tab of Troop panel.
The more rounds your hero is renascenced, the stronger his troops. Simply put, to renascence a hero is to sacrifice his own level to increase his troop level. For example, I renascenced Polyphemus when he reached Lv 51. Back then, his troop level was at Mediocre (G4) 1. Now he is at Lv 2, his Troop Level is Shabby (G1) 6 already! When he reaches Lv 51 again, I guess his troop level will be Mediocre (G4) 7.
Before the renascence
After the renascence
Max troop grade gained per renascence = random between [5-9 level] OR [Assembly Level - Renascence level] whichever is the lowest.
There are a few things you must pay attention to when you renascence a hero.
Make sure the level gap between the Assembly and the hero lies between 5 and 9. I first renascenced Bellerophon when the Assembly was at Lv 52. He only got Shabby (G1) 2 for his new troop level!
Renascence the hero with his equipment on. Otherwise, your hero might not meet the level demand of the equipment after the renascence. It was Bellerophon again! I took his horse off soon after the renascence and he couldn’t ride it before he got to Lv 38 again! That was a week later!
Renascence doesn’t improve the hero’s faculty or attributes.
So I decided to do a little write up about Lvl 100 areas. I haven't found too much info about this so far. I did find some info on Batheo Wikia, and some information is from personal experience. I will try to be as specific as possible here, with some examples where needed. First of all it is important to know what Faction Occupation exactly means:
Faction Occupation Rate
So im going to use Balmoth's explanation on this, because it is the best explanation I have seen so far.
Occupation rate has nothing to do with the players present in a area, but resembles more shares of a company. In the same way if someone holds more shares than anyone else they become the boss a company, the same happens with factions and occupation rate.
When your Faction Occupation Rate exceeds that of other factions in a area, this area will be occupied by your own faction.(Example Poseidon has 40% Zeus 30% and Athens 30%. The area will belong to Poseidon)
There are 3 ways of increasing Faction Occupation Rate in a City:
1) Investing > every maximum investment (10 Prosperity) will count as 1% faction occupation rate.
2) Attacking > every 2 succesfull attacks will count as 1% faction occupation rate
3) Area Battles > every succesfull Area battle where your faction is the attacking side gives 20% faction occupation rate.
Why are cities so important?
Simple. The more cities you have as a faction, the more space available for players. Imagine your faction has 1 level 100 city, while an oppsing faction has 6 cities. Your faction has to share all the silver mines and farms available in your city. the opposing faction has 6 cities where they can split up so they all have enough farms and mines to quickly progress in the game.
If you didn't already know, Level 100 Areas have special Traits that differentiate them from eachother. It is quite important to know what the Traits do, and which ones are the most important to your faction. I will first list the game definition, and after that explain it a little more thorough. I will also state the importance of each Area Trait.
Level 100 Area Traits
Every faction will be given 5 Level 100 Areas. They all come with a different Area Trait.
Upon unlocking level 100 Areas, the cooldown of relocation between two Lvl 100 areas becomes 3 hours.
Political Center:
Importance: -
"Occupation not Allowed". This means that this city can never be occupied by a different Faction. You should look at these cities as the "safe" places. This is the city to move over to when you move from lvl 80 to a lvl 100 area. no matter how weak you are, none of the opposing factions can exploit this weakness, simply because they cannot occupy the city. I will explain more about faction occupation later. As this city cannot be occupied it is unimportant.
Economic Center:
Importance: Low Importance
"Investment in this area can double Faction Occupation Rate". Whenever you invest in this city, your investment will give 2% instead of 1%. This is one of the easier cities to defend, but the Area Trait doesn't offer much offensive-wise.
Cultural Center:
Importance: Low Importance
"Gamers of different Factions can relocate to this Area". No matter which Faction is in control, you can move over to this city whenever you want (you cannot refine in this city when it doesn't belong to your faction). I personally consider these cities as unimportant, just because everyone can move into them. They are easy to overtake and don't offer many advantages other than extra space for your faction. You also have to watch out for opposing factions moving in, as the stronger players can colonize you and take your farms and mines at all times.
Trade Center:
Importance: Very important
"Gamers of this Area can invest in other Lv 100 Areas". This city allows you to attack every single city on the map through investing. Even in Winter this city can invest in cities of other factions, to gain Faction Occupation. This makes it a very important to have. these are also one of the hardest cities to defend.
Military Center:
Importance: Very important
"Attacking players from this area will double the Faction Occupation Rate". This means whenever you are located in this city, all your attacks will count as 1% faction occupation. Generally you want the strongest players of the faction in this city. They can easily occupy a city in a day or two depending on how many players are in this city.
Investing
Investing gives you Faction occupation in the city you are currently located in (with trade centers as exception). Every 10 Prosperity investment gives 1% faction occupation rate. A gamer can invest 3 times a day. the cost of 10 prosperity starts at 16,000 drachmas, and will go up whenever the prosperity moves up. However more Prosperity also gives more drachmas whenever you levy.
Investing also gives a gamer Prestige. the formula for this is:
Level of gamer x 2 x Prosperity = Amount of Prestige
lets say you are level 40, and you choose the option of 10 prosperity: 40 x 2 x 10 = 800 prestige.
Area Battles:
These battles become available when you reach lvl 60 Area, so you might be familiar with them.
There are a couple of requirements to launch an area battle:
- Minimum amount of players in the area must be 5.
- Hostility must be yellow (Bully) or higher.
There is no way to check your hostility, other than asking someone from a different faction.
im going to explain how area battles work in an example:
You are a poseidon in lvl 100 Area, located in Taenarum. there are 2 Area battles in Autumn:
Athens VS Taenarum Taenarum VS Olympia
the First battle is against Athens (athenian). They are the attacking side. If you lose this Area battle you will be losing 20% faction occupation. If you win this battle, you keep your faction occupation and nothing really happens.
The second battle is against Olympia(athenian), You are the attacking side. if you win this battle, you obtain 20% faction occupation in Olympia. if you lose nothing happens.
As you can see, whenever you are on the attacking side, you can never lose faction occupation. If your faction lacks a lot of strong players, try to make sure you only have a maximum of 4 players in every city as to avoid area battles.
I hope this kind of covered everything? there may be some mistakes, feel free to point this out to me. if stuff is missing, feel free to post it here.
Before you go for purple books and "unbeatable mage build", you should know the following:
Orochi Wrote:the thread starter [of Elemental Build] is very biased, and misleads ppl with the pros of mages, without mentioning the cons.
truth is.. books cost a lot to enhance in comparison to any other gear, and add the least amount of attk. elemental attks cant be dodge or blked, BUT they can fail irregardless of your opponent, and the failure rate is a lot more irritating at times than a simple dodge/blk. most mages have horrible valor/spr stats, so u have to invest a lot more in armor/cloaks, and washes, than the average BM user.
currently with the quest "bug" fixed, the only way u can get enough red/purple books for a pure mage build, would be through gold. if u want to remain competitive for both maps and pvp at later parts.. u'll need even more gold for dual or triple washes. sure, u wont need gold to play a pure mage build, but u'll never be able to compete with the top players, as a pure mage build, without spending gold.
my opinion on pure mage builds...
1.) don't go pure mage if u don't intend to spend a considerable amount of gold, and even if u ARE willing to spend, be aware that u'll have to spend MORE gold to be competitive, as compared to a BM/mixed build.
2.) if u want a pure mage build.. play pois, simply because their m40 mage, heph, is so good that coupled with asclep, the rest of the mages can work as meat shields and u can still blow through most maps. if u're athenian.. dont bother about pure mage builds unless u're doing it for fun, because we have ZERO reliable sniper mages with good stats to rely on.
3.) if u do a pure ele mage build, but plan on converting to a mixed build by adding BM heros later on, isn't it cheaper and faster to do it vice versa, aka playing a pure BM build, THEN adding mages?
don't get me wrong, i'm not saying pure mages build is a bad thing, neither am i trying to stop ppl from doing a pure mage build, but one should be aware of what fully lies ahead before rushing into a pure mage build, or it'll be a costly mistake if u regret halfway.
I got some of the points if you plan to beat lv130 map, and potential lv140 in the future.
* As of the middle term gamer(lv100-120), the most cost effective road for 3 factions are:
Zeus: Belle AoE - Maia AoE - Zeus+Notus+Hera+Maia+2 Buglers
Athena: Belle AoE - Syrinx+Dancer+3 buglers - Dancer+Syrinx+Hemera+The Oneiroi+Asteria+2 bugler
Poseidon: Belle AoE - Lotis+Dancer+3 buglers - Dancer+Lotis+Triton+Eurybia+Hephaestus+2 bugler
* As for attributes wash
You do need to wash 2 or 3 attributes for some prestige heros. Actually attribute wash is the most rewardable investment.
Zeus: Maia(Spirit), Zeus(Valor+Spirit/Element), Notus (Vlaor+Spirit), Hera (Valor+Spirit)
Athena: Syrinx(Spirit), Hemera(Valor+Spirit)The Oneiroi(Valor+Spirit)+Asteria(Valor+Element)
Poseidon: Lotis(Spirit), Triton(Valor+Spirit), Eurybia(Spirit), Hephaestus(All 3 attr)
The wash rules are: if you have calvary/infatry, better to wash them and put in front, since they can block/dodge, otherwise just wash the attr good for attack. Hephaestus is an exception, being an solid tank and devasdating killer at the same time, worth to invest more on him.
Better to prepare at least one elemental shield. The mage NPCs in later maps are formidable.
* The attack of Sally Outburst is weak, SS/CB would be your main force when you step into lv120 map, so don't waste time on any Sally Outburst hero, even she looks beauty at that moment. Remember to train a hero means millions of experience, and also laurels/gold to wash him/her. Train as few hero as you can.
* Almost all continuos BM needs both weapon and mount, and the attack is just the same as regular BM. to use those heros, washing Valor+Spirit is a must, and need to enhance at least 1 purple weapon + 1 red mount. So think it twice before you do it, can you afford them?
just bring a few updates from lv 140 maps, might help some forward thinking.
The BM of lv 140 map boss is, guess what, All Round Ambuscade!!!
New healing unit, heal the single unit with fewest troops, 100% successful rate.
The attack of Crash and Burn is enhanced ... you can see what it brings to
by aesthete
(The attack of Crash and Burn is enhanced ... you can see what it brings to => Triton for Poseidonians, C&B heroes are not for other factions)
Tips for Poseidonians by aesthete
yellow book does work with Heph, not sure anybody tried that, especially in lv110 or lv120 map. lv100 yellow book gives you 900+ elemental attack...
Ok, it's a delimma to decide who's the 2nd attacker for Poseidonian. 1st attacker usually Lotis or Daphne. For Zeusain it's easy to go for pure BM build, just because of Zeus. But for other faction, how to arrange a formation with 2 BMs? 1 dancer/2bug/2BM? 2dancer/1bug/2BM? or 3bug/2BM? is that possible to make your 2 BMs fire every round? My opinion is, don't use 2 non-continuous BMs at all, choose a mech or mage for your 2nd attacker. to be specific, Porcy or Heph.
Why I give up 2 BMs? there are several reasons
1. BM becomes less efficient in later maps, in lv 130 map, only SS/C&B can do some decent dmg on NPC, others just look like a joke. even in lv120 valkyrie, it takes Lotis 3+ hits to kill a NPC, no mention daphne. w/o Zeus blessing, BM is not as beautiful as before. At the same time, Heph w/ ~1K yellow book can still do ~3K dmg on NPC. the cost of yellow book and red mount is roughly the same.
2. after passing valkyrie, you'll get a red book. Then you can enchant it and boost heph's dmg. You don't have to throw away your yellow book, give it to ascle, now he can heal ~1K every round. And, now it's an option to put Triton on, he's the most formidable attacker in Poseidon faction.
3. even you choose porcy and enhanced a purple weapon, it's not a waste. When Porcy cannot do much dmg (probably in lv130 map), you can equip the purple weapon on Heimdall, or Thrud, or Sult. Anyway, to prepare a good weapon is not a bad idea.
Another caveat is, if you are not big $ players, better to step away from those non-stop BM heroes recruitable in lv110 and lv120 maps (except Heimdall). They are super expensive (mount+weapon+wash 2 attr), and don't last very long.
by aesthete
Reply by Orochi~
good advice by aesthete.
if u dont spend a decent (or rather, indecent lol) amount of $ on batheo, the best way to stay competitive is to minimise training and washing heros, aka choosing cost effective heros that can last long term.
dont be fooled by the BRs of those Vip 8 and above, because they can get twice or thrice as much (or even more depending on how much they spam) drachs, as a free player or low vip daily, and neither do they have to camp legions for millions of laurels to dual wash heros.
Smooth Attack, attack twice 100% of the times. (1.2x2 BM damage coefficient.)
You dodge both attacks or dodge none of the attacks.
Taotie:
Hades may be good when low level low renscence.
But when all the players have high cloaks and the npcs are tougher on higher maps and higher levels, Scared Stardust (not sally outburst) is much better than smooth attack.
Because the damage of smooth attack will be reduced twice by the enemy's cloak. Hades will not be as powerful as lv60~100 when you upgrade to lv110~120.
Trimgor:
Sacred Stardust can burn one unit instantly in the latter map, but Smooth attack was unable to accomplish it.